FREE PRINTABLE / GOOD COMPANY REQUIRED

Game Night
Starter Kit

A little acting, a little drawing, and plenty of guesses. Print the cards, gather family or friends, and get a game going.

  • 24 ready-to-play cards
  • 2 guessing games
  • 5 printable pages
Download free PDF

5 pages · US Letter · Use Fit when printing on A4.
No email or account required.

First page of the printable host guide; full instructions are below.
The host plan · Page 1 of 5

INSIDE THE PDF

Five pages, ready to print

  1. Quick host plan

    Supplies, turn order, and simple rules.

  2. 12 charades cards

    Act out an idea while your team guesses.

  3. 12 drawing cards

    Turn a few pencil marks into a clue.

  4. Two-team score sheet

    Six turn rows, with a score column for each team.

  5. Blank cards

    Add familiar places, actions, and your own ideas.

YOUR QUICK HOST PLAN

Set aside 20–30 minutes

Gather four or more players into two teams, and bring paper, pencils, scissors, and a timer. The plan includes setup and changing players; quick guesses can make it shorter. Adjust the timing together before you start.

  1. SET UP

    Make two teams

    Cut out the cards and shuffle the charades and drawing piles separately. Choose the first actor and agree on what counts as a close-enough guess.

  2. ACT / 60-SECOND TURNS

    Start with charades

    Give each team three turns, alternating teams and actors. Only the actor sees the card. A correct guess ends the turn.

  3. DRAW / 90-SECOND TURNS

    Switch to sketches

    Give each team three drawing turns. Keep the card private and the paper visible. Use a fresh area for each new idea.

  4. WRAP UP

    Count your points

    Add the six turns in each team's score column, for up to six points per team. If tied, celebrate a draw or agree on one extra turn per team using blank cards.

PRINTED-CARD RULES

How to play

Choose one person to act or draw for their team. They read a card privately, then start the timer when ready. Everyone on their team can guess.

Charades: use gestures

Act out the idea without speaking, making sounds, mouthing words, or spelling. Seated gestures work too. Agree on any house-rule changes before both teams begin.

Drawing: use pictures

Sketch on paper or a whiteboard without letters, numbers, or spoken clues. A few simple shapes are enough. This kit and the online drawing game do not include a digital canvas.

One point per turn

  • A correct guess earns one point and ends the turn. Each turn can earn at most one point; record zero if time runs out.
  • Pass freely without losing a point. Pick another card while the same timer continues.
  • Set every used card aside, including passes and unfinished cards. If a pile runs out, add your own blank cards or agree to reshuffle it.
  • Alternate teams and give both the same number and length of turns. Use score-sheet rows 1–3 for charades and 4–6 for drawing.
  • Let players pass unfamiliar ideas or get reading help before the timer starts. Anyone who has seen the answer should sit out of that guess.

Prefer a cooperative game? Rotate players and try to solve six cards together. Keep the timer flexible and skip the team totals.

A TASTE OF THE CARDS

Two ideas to warm up

These examples appear in the PDF. Try them together, then keep the rest of the cards hidden from the guessers.

CHARADES

Carrying a very wobbly cake

Show the imaginary cake starting to lean, then try to keep it steady.

DRAWING

A snail with a party hat

Start with a spiral shell and add a little triangular hat.

FROM PRINTER TO TABLE

Print what you need

  • The PDF uses US Letter pages. Print single-sided; for A4 paper, choose Fit in your print settings and check the preview.
  • Pages 2 and 3 are the ready-to-play cards. Cut along their borders and keep the two games in separate piles.
  • Page 4 has six turn rows and two team score columns. Page 5 is for your own ideas; print extra copies when you need more cards.
  • Save the PDF so you can print another copy or use the host plan later.

BRING YOUR PEOPLE

Share the plan

Send this guide to another host or the people joining your game night.